Executives must decide which IT innovation "waves" to catch & #8212; and which ones to let roll by.
Managing Technology
Page 11 of 18
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The Secrets to Managing Business Analytics Projects
It takes a special breed of project manager to execute business analytics projects.
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Unlocking the Business Potential of Virtual Worlds
Virtual worlds have been slow to catch on in businesses — but employees familiar with the technology may help.
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The Surprising Impact of Fashions in Information Technology
Large companies that invest in trendy IT innovations may see their reputations — and CEO compensation — increase the next year.
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Where the Money Isn't
In theory, IT innovation is important — except it's often not a priority in company budgets.
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The 4 Ways IT Is Revolutionizing Innovation
The rising data flood and emerging tools for analyzing it are changing the ways innovation gets done.
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What the GDP Gets Wrong (Why Managers Should Care)
The irony: We know less about the sources of value in the economy than we did 25 years ago.
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Finding New Uses For Information
On the Web, innovative data reuse yields opportunities — and legal questions.
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How to Profit From a Better Virtual Customer Environment
Many companies have established technology-based platforms or virtual customer environments to partner with their customers in innovation and value creation. In pursuing such initiatives, most companies seem to focus primarily on customers' innovative contributions, paying limited attention to customers' interaction experiences in the VCE. But the VCE experience has broader and more profound implications -- particularly for customer relationship management. In this article, the authors offer a framework to help companies understand and evaluate customers' VCE experience profile. The authors describe five customer roles in innovation and value cocreation: product conceptualizer, product designer, product tester, product support specialist and product marketer. Each role has something to offer. However, depending on the customer innovation role, the nature of the customer interactions and the technologies used in the VCE will vary. The VCE customer experience is made up of four components: the pragmatic experience (its ability to provide information), the sociability experience (how it promotes group discussion), the usability experience (defined by the quality of the human-computer interactions) and the hedonic experience (relating to mental stimulation and entertainment). Drawing on examples from companies including Microsoft, SAP, Samsung, BMW, Volvo and Ducati, the authors suggest strategies and practices to enhance customer experiences in VCEs and ensure favorable outcomes in terms of both innovation management and customer relationship management. Designing and implementing the right system can help companies improve innovation and customer relationship management. Therefore, managers should view their VCE initiatives as an integral part of their overall innovation and customer strategies. What's more, the costs of implementation can vary widely. Therefore, companies need to be careful about selecting and implementing a portfolio of strategies and practices that meets the needs of the types of customers they want to engage in value cocreation.
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The Six Key Dimensions of Understanding Media
New technologies such as blogs, wikis, Second Life and Skype are popping up, sometimes unexpectedly, in many organizations. Assessing which technologies to implement is difficult enough. Figuring out how to assess a novel technology that is already being used by members of your organization is even more challenging. With so many new and different technologies emerging all the time, trying to choose the "right" one for every company and situation is the wrong approach. Managers instead need to evaluate how it will work in their specific organization. In that spirit, the authors introduce the six-dimensional Genre Model -- based on why, what, who, where, when and how -- for considering the central issues, risks and benefits of using a new medium in the context of existing technologies. The model helps assess how employees' use and adoption of the new technology will align with the organization's mission, culture and business practices and how it may change productivity and effectiveness. Several case studies are analyzed. Blog Central at IBM, introduced by management as a self-publishing platform for employees, soon became more social than informational as users applied blogging to extend their personal networks, "get the pulse" of their organization and establish a sense of community. After MNI Partners, a management consulting company, adopted the Skype system to cut costs on its weekly international conference calls, the nature of those meetings evolved as participants exploited the new medium's properties. And when managers from a large European petroleum company, which the authors call Epsilon, established an internal electronic bulletin board for the exchange of technical information, they learned that many longtime employees, aggrieved by recent corporate changes, had other uses in mind for that medium. The Genre Model is used to analyze these cases, as well as to help explain, retrospectively, why the business letter gave way to the memo, which then was largely subsumed by e-mail.